Blog

Below you will find pages that utilize the term “Blog”
November 15, 2024
Lambda in Unreal

Lambda functions, or lambdas, are an essential tool in modern C++ programming and have powerful applications in Unreal Engine. They offer a concise way to define small, inline functions and are ideal for simplifying code, especially when working with delegates, multi-threaded tasks, or passing functions as parameters.

November 1, 2024
Delegates in Unreal

Delegates in Unreal Engine play an essential role in creating modular, decoupled, and event-driven code. They allow one object to call a function on another object without hard-wiring the dependency between them, which is perfect for implementing event-driven behavior. In Unreal, delegates are especially useful in game development to handle events, respond to actions, or manage callbacks.

October 13, 2023
Get and Set Methods with Date Objects in JavaScript

Working with dates is a common task in web development, and JavaScript provides a built-in Date object to handle date and time-related operations. Two essential methods for manipulating Date objects are get and set methods. In this blog, we will explore how to use these methods to retrieve and modify various components of a Date object.

October 11, 2023
Date Comparison in JavaScript

Working with dates is a common task in web development, and JavaScript provides a powerful set of tools for manipulating and comparing dates. Whether you’re building a scheduling application, calculating the age of a user, or implementing date-based logic, understanding how to compare dates in JavaScript is essential. In this guide, we’ll explore various techniques and best practices for comparing dates in JavaScript.

October 9, 2023
Map vs WeakMap in JavaScript

JavaScript provides various data structures to manage collections of key-value pairs, and two commonly used ones are Map and WeakMap. Both are used to associate values with keys, but they have distinct characteristics and use cases. In this blog, we will explore the differences between Map and WeakMap with examples to help you understand when to use each one.

October 7, 2023
Set vs WeakSet in JavaScript

JavaScript provides various data structures to manage collections of data, and two commonly used ones are Set and WeakSet. Both are used to store collections of values, but they have distinct characteristics and use cases. In this blog, we will explore the differences between Set and WeakSet with examples to help you understand when to use each one.

October 5, 2023
While and Do-While Loop in C++

Loops are fundamental constructs in programming that allow us to repeat a block of code multiple times. In C++, two commonly used loop structures are the while loop and the do-while loop. In this blog post, we’ll dive into these loops, understand their syntax, and provide examples to illustrate their usage.

October 3, 2023
For and Foreach Loop in C++

When it comes to repetitive tasks in programming, loops are a powerful and versatile tool that can simplify your code and make it more efficient. In C++, two commonly used loops are the for loop and the for each loop. In this comprehensive guide, we’ll explore both types of loops in C++ and provide you with various examples to help you master their usage.

October 1, 2023
Forward Declaration in C++

In C++, `forward declaration`` is a powerful tool that allows you to declare the existence of various entities before providing their full definitions. This technique is particularly useful for resolving circular dependencies, improving code organization, and optimizing compile times. In this blog post, we will explore forward declaration for a wide range of C++ entities, including classes, structs, enums, functions, variables, namespaces, class templates, and even friend functions.

September 22, 2023
Enum vs Enum Class in C++

In C++, enumerations (enums) are a powerful tool for creating named sets of integer constants. They help improve code readability and maintainability by providing meaningful names to numeric values. However, C++ offers two ways to define enums: the traditional enum and the more modern enum class. In this blog, we’ll explore the differences between these two options and when to use each with the help of examples.

September 21, 2023
Let vs Var vs Const in JavaScript

JavaScript is a versatile and widely used programming language that offers multiple ways to declare variables, including let, var, and const. Each of these declarations serves a specific purpose and has its own scope and behavior. In this blog post, we’ll dive into the differences between let, var, and const in JavaScript with examples to help you understand when and how to use them effectively.

September 7, 2023
UPROPERTY in Unreal

Unreal Engine, renowned for its capabilities in creating visually stunning and highly interactive games and simulations, relies on several core features to achieve its potential. Among these, Unreal Property Specifiers, or UPROPERTY, stand out as a powerful tool for developers.

September 6, 2023
FString vs FName vs Text in Unreal

Unreal Engine, developed by Epic Games, is a popular game engine that powers many successful video games and interactive experiences. When working with Unreal Engine, you often encounter various data types for handling text and strings, including FString, FName, and Text. In this blog post, we’ll dive into these three text-related data types, explore their differences, and provide examples of when to use each one.

August 18, 2023
Nested Function in JavaScript

JavaScript is a versatile and widely used programming language that empowers developers to create interactive and dynamic web applications. One of its powerful features is the ability to define functions within functions, known as nested functions. This concept can be a bit tricky to grasp at first, but once understood, it opens the door to more organized and modular code. In this blog, we’ll dive into nested functions in JavaScript, provide examples to illustrate their usage, and explore the benefits they bring to your codebase.

August 17, 2023
Date Object in JavaScript

Dates and time are fundamental concepts in programming, essential for tasks ranging from displaying the current date on a webpage to performing complex date calculations. JavaScript offers a powerful Date object that enables developers to work with dates, times, and time zones seamlessly. In this comprehensive guide, we’ll explore the Date object in JavaScript, cover its methods and properties, and provide a wide range of examples showcasing various date-related operations and formatting options.

August 16, 2023
Map vs Object : JavaScript

In JavaScript, data structures play a vital role in organizing and manipulating data efficiently. Two commonly used data structures for storing key-value pairs are the Map and the Object. While they might seem similar at first glance, each has distinct features and use cases that make them suitable for different scenarios. In this blog post, we’ll delve into the Map and Object in JavaScript, providing examples that showcase their strengths and helping you make informed decisions when choosing the right data structure for your specific needs.

August 15, 2023
This Keyword in JavaScript

JavaScript is a versatile and dynamic programming language used extensively for web development. One of its key features is the this keyword, which plays a crucial role in determining the context of function execution. Understanding how this works is essential for writing clean and efficient JavaScript code. In this blog post, we’ll dive deep into the this keyword, exploring its behavior and providing detailed examples to clarify its usage.

August 14, 2023
DrawDebugCylinder in Unreal

Unreal Engine is renowned for its powerful debugging and visualization tools that aid game developers in creating immersive and visually stunning experiences. One such tool that stands out is DrawDebugCylinder, a function that allows you to draw cylinder-shaped debug lines in your game world. In this blog post, we will dive into the details of DrawDebugCylinder in Unreal Engine using C++, including its function signature, parameter explanation, necessary headers, and real-world examples.

August 12, 2023
DrawDebugSphere in Unreal

Unreal Engine is a powerful and versatile game development framework that empowers developers to create stunning and immersive worlds. When it comes to debugging and visualizing game mechanics, Unreal Engine provides a variety of helpful tools, and one of them is DrawDebugSphere. In this blog post, we’ll delve into the details of DrawDebugSphere in Unreal Engine using C++, understand its function signature and parameters, explore the necessary headers to include, and provide real-world examples to showcase its usage.

August 10, 2023
DrawDebugLine in Unreal

Debug visualization is a crucial aspect of game development, aiding programmers and artists in comprehending the behavior and interactions of various game elements. Unreal Engine offers a suite of debugging tools, and one such tool is the DrawDebugLine function. In this blog, we’ll delve into the usage of DrawDebugLine in Unreal Engine using C++, accompanied by illustrative examples.

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