The collection is something which is used by almost everyone. It makes our life easy. List, Set and Map are the best examples of them. …
Rounding up to the nearest Integer value functionality is something required a lot of times. Kotlin has a few inbuilt functions which can do the rounding up for us but they are a bit confusing. …
Swift has two data types (Double and Float) to hold the decimal values. Both of them hold the same decimal type values but have some differences. …
For-in and for-each are different variants of for loops in swift which are used to iterate over a range, set or dictionary. …
In continuation to my previous blog UserDefaults in Swift, where we understand the basic functionality of UserDefaults, we’ll try to understand today how can we store custom objects in UserDefaults. …
A small set of data is required to be stored and accessed very frequently and need to be persisted across sessions or app launches. …
Adding an value change event to a UISwitch is something that is required most of the time. For views like UISwitch, we can connect an IBAction with the event type as value changed and get a callback for the value changed. …
Adding an editing event to a UIDatePicker is something that is required most of the time. For views like UIDatePicker, we can connect an IBAction with the event type as value changed and get a callback for the value changed. …
Adding an editing event to a UITextField is something that is required most of the time. For views like UITextField, we can connect an IBAction with the event type as editing did end or value changed and get a callback for editing finished or value changed. …
The switch statement in Swift is used to execute a particular block of code based on multiple conditions. A switch statement is useful for more than one condition. …
Range Operator in Kotlin is a basic operator that is used to operate over a range. A range can be defined with a start value and an end value with and without inclusion. …
Collections (Sets, Maps and Lists) are something we use daily. Traversing (Iteration) is the most common operation we perform over any collection. …
Range Operator in Swift is a basic operator that is used to operate over a range. There are multiple types of range operators where we can include or exclude the upper range. …
For loops are used by every developer regularly. There is for-in as well as a for-each loop in Swift which has a bit different syntaxes. …
Object creation is a heavy process. When we create a class object, all the public and private properties of that class are initialised inside the constructor. …
Since object creation is a heavy process as it initialises all the public and private properties defined in that class when the constructor is called, Kotlin has few ways to initialise properties later when required. …
Object creation is a heavy process. When we create a class object, all the public and private properties of that class are initialised inside the constructor. …
In continuation to my previous blog Native Android text sharing in Unity, where we learnt about sharing text from a Unity app targeting the Android platform, let’s try to learn about how can we receive a text from other apps. …
The Android manifest file describes essential information about your app to the Android build tools, the Android operating system, and Google Play. …
In game development, one of the most common problems is the smooth transition of objects from one position to another. A linear interpolation or Lerp function is a popular technique used to achieve this in Unity. …